Water War Games
Part I | Part II | Part III

HUNTERS & KILLERS:
Submitted by Shawn (a.k.a. Spider)
Number of People: Any (at least 4)
Duration: Any length of time available. Can be made short or long depending on interest.
Area Required: Any location which can afford to get wet but with ample hiding places

Overview (adapted from email): Most would wear Black BDU's and some sort of tactical vest, for storage of equipment and smoke bombs. The game is always played at night because at night your senses play tricks on you and its a heck of a lot more fun to shoot someone in the dark.

There is a preset area of engagement, usually a bunch of houses around the neighborhood. There are two teams: the Hunters and the Killers. The Killers first go out into the darkness and prepare for their assault on the Hunters (The name of this game was taken from an old war movie. It said "Those who hunt have the advantage, but those who kill are the ones who will survive.") After the preset time has passed, the Hunter team comes outside and attempts to hunt down the other team. Basically the Hunter team goes on a patrol of the territory slowly cutting down the area of movement of the Killer team. Usually the Killer team strikes out of nowhere leaving chaos in their wake. The game is played where one shot kills, meaning if one is hit with a stream for only a second then one must place one's weapon over one's head and yell, "I'm Hit!" before leaving the field of engagement. The game continues until all Hunters or all Killers are eliminated.

WATERBALL:
Number of People: Any even number (at least 4)
Duration: Any length of time available. Typically a shorter game.
Area Required: Any location which can afford to get wet.

Overview: Unlike soccer or basketball or even water polo, waterball makes use of water to push the ball along towards the goal. In water ball, no person is allowed to come in contact with the ball. The ball used should be something large and light (i.e. an inflatable beach ball). Like soccer, a goal is scored when the ball passes between two goal posts. Part of the challenge is getting the ball going where one wants it using one's water blasters. One can also blast an opposing team member but this will only distract and not move the ball towards the goal. A time limit is set for the game and the winner is determined by the number of goals scored in the allowed time.

If the ball goes out-of-bounds, the team that caused the ball to leave the playing field loses possesion and the opposing team gets first squirt from the point of exit. If the ball comes into contact with a player, the player hit must stop squirting for 10-30 seconds (depending on the rules set before the game) while the other team gets possession of the ball.

THE PRESIDENT'S MEN:
Submitted by Kane
Number of People: Any (at least 5)
Duration: Any length of time available. Typically a shorter game.
Area Required: Any location which can afford to get wet. However, can be made more interesting if done in an area with a lot of hiding places.

Overview (adapted from email): One person is the President and has no type of water blaster whatsoever. The rest of the people are either body guards or assassins. The person with no blaster must be protected by other people that act as the President's guards since the President has no weapon. His/her bodyguards must protect the President for a set amount of time or provide protection while the President is moved from one known location to another. If the President gets shot (this can vary from the way you play. I play with one hit kills) the game is over.
Option: For those who think that the President should be armed, he/she can be given a small pistol weapon to use (since most would think the President should be able to fend for him/herself). An XP 20 or XP 40 would be ideal as a small, concealed side-arm.

Water War Games - Part II



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