Water Blaster Classes - Classing system for water blasters

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Postby XP20Warrior on Fri Mar 23, 2007 5:19 pm

Okay, somewhat a little short, but this is a classing system I use to classify size & capability of soakers. 1 is the smallest, 4 is the largest. It goes as follows:

OVERVIEW:

Class-1: These are small to medium water pistols & soakers. A few large water blasters fit in this category, but this is reserved for sidearms.

Class-2: This is used to classify medium-class water blasters. A large portion of water blasters on the market fit in class 2. Blasters with one separate pressure chamber also fall into Class 2.

Class-3: Light rifles fall into this category. Small CPS chambers, two pressure chambers, or large guns with no pressure chambers fall into this category.

Class-4: Almost all CPS blasters fall into this category, including the Monster-XL. This group is reserved for moderately to heavy weaponry.

Now that you have general classings, there are a few subclasses that go under the standard classes. They're divided like this:

Class-1A: This is small to large squirt pistols, and tiny to small pump soakers like the XP-15 & XP-215. Soaker pens, and the piston action Super Soaker keychains go into this category.

Class-1B: The rest of Class-1 fits into this category. Things like the Storm 500, WW Stinger, XP 20 or 220, & the Max-D 2000 are good examples.

Class-2A: This class of blasters is a specialized category. It contains blasters that are about Class-1B size, but give greater performance than the majority of Class-1B. Guns in 2A are usually dual-wieldable, and include the Max-D 3000 & 4000, WW Cricket, XP-240, and XP Triple Play.

Class-2B: Most medium class blasters go into this category. Things like the WW Yellow Jacket, the Max-D 5000, EES Turbine, SC 400, Splat Blaster, SS 50, and medium-sized Storm guns fall into this category. Many WW blasters also fit here.

Class-2C: Medium water blasters with one pressure chamber fall into this category. Examples are the XP-70, XP-270, the WW Lightning, Pirahna, Tigershark, & the SS 100.

Class-3A: Large blasters with no pressure chamber go here. Things like the WW Krypton, XP Backfire, & the SC Triple Charge will fall into this category.

Class-3B: Blasters with a small rubber CPS chamber or two pressure chambers. Things like the WW Blazer & Orca, the CPS 1000, SC 500 & 600, XP 310, & the Max-D 6000 are very good and outstanding examples.

Class-4A: Medium CPS water blasters fall into class 4-A. Most CPS blasters, like the CPS 2100, 1200, and CPS 1500.

Class-4B: These are the big boys. Blasters like the CPS 4100, 3200, Monster, CPS 2000 & 2500 go here.

Class-4C: Final and foremost, 'assault' class blasters are some of the heaviest & biggest guns ever produced. Monster XL & the CPS 2700 give good examples.

And that does my classing system. It helps determine how to judge a blaster's power versus another, and gives it an easy classing reference to compare with the rest of the class. Thank you,

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Postby CA99 on Fri Mar 23, 2007 6:16 pm

Kind of disagree on this a little. A MD3k and MD2k definately belong close together, squirty type stuff should stay away from virtually all air pressure guns, except for the very weakest. (such as the SS50)

Overall, it just needs some adjusting. Any gun is dual wieldable, provided the user can handle it. (except for homemades w/ no triggers, you can still carry 2 at a time but can't activate/deactivate one or the other easily at will)
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Postby DX on Fri Mar 23, 2007 7:40 pm

I would generally be highly cautious when using size to estimate power. In my fighting style, I go for the most power possible in the smallest package possible. This only really affects things when modded guns and/or homemades are part of the equation, as you could get double the range of an MXL from a gun half its size. Also, size doesn't determine what can be dual wielded, Natural Limits do. Certain people are quite capable of big gun combinations. Sidearms also don't have to be small, they just have to be used as sidearms. The classic light pistol is just one of the numerous possible sidearm functions [even a WBL could be used as a sidearm, and even with a pistol primary].

However, the most important thing is that a system works for its user. If these classes work for your wars, then that is what really matters. :cool:
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Postby ZOCCOZ on Sat Mar 24, 2007 2:41 am

Shouldn't the CPS 4100 be with the CPS 1500 if not even below while the CPS3200 would be bumped up with the monster xl since both are the largest physical blasters? The MX and CPS2000/2500 would be in the same class and do dwarf the monster or Cps4100.
I assume we are talking about size. Power is more of a greyzone that its hard to classify.
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Postby isoaker on Sat Mar 24, 2007 8:33 am

Interesting, but I also have to agree with most of the comments regarding the system. If it works for you, that's good, but this type of classification can be cumbersome to use for others.

BTW, the WW Krypton has a separate PC.

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Postby XP20Warrior on Mon Mar 26, 2007 6:49 pm

Snap...Oh well, back to the drawing board! Thanks for the suggestions. Now that I read it, I guess it only works with size, not with firepower. I guess that's what happens when classifications for phasers from Star Trek & weariness from homework of Precalc Trig are put together...

Oh, the Krypton has a PC? The more to buy it than ever!
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Postby Leviathan on Mon Mar 26, 2007 10:29 pm

One last thing....
Where does the Splashzooka go? :goofy:
I think it's kinda in a class of its own, I usually put them in a fire support role, people want to classify them as field artillery, but I just don't see it.




Edited By Leviathan on 1174962739
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Postby DX on Mon Mar 26, 2007 11:13 pm

I've said this a million times, but it never gets old: Be wary when applying User-Defined Limits on water gun capabilities. Stuff like classing by size, range, power, etc. are fine, but when you get into classing for uses, you start closing open doors. The Natural Limits on a gun such as the Splashzooka are that it needs a hose, it can't shoot better than the best available mods, it can't defy a certain range of physical weights and sizes, and that's about it. That's basically stating the obvious because Natural Limits are obvious. What you can do with a Splashzooka [positions, roles, etc.] are not defined by Natural Limits and should not be defined by a user either, if you want the full range of options.

Even with a User-Defined Limit, I couldn't see how a Splashzooka could qualify as field artillery. Only a water balloon launcher really belongs there. No water gun is capable of firing at average WBL range [400-600ft].




Edited By Duxburian on 1174965330
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Postby XP20Warrior on Tue Mar 27, 2007 6:06 pm

One last thing....
Where does the Splashzooka go?
I think it's kinda in a class of its own, I usually put them in a fire support role, people want to classify them as field artillery, but I just don't see it.


I'm revising this, but hmm, Lemme think....probably Class 4A.
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