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Water War Games
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HUNTERS & KILLERS
Submitted by Shawn (a.k.a. Spider)
Number of People: Any (at least 4)
Duration: Any length of time available. Can be made short or long depending on interest.
Area Required: Any location which can afford to get wet but with ample hiding places

Overview (adapted from email)
Most would wear Black BDU's and some sort of tactical vest, for storage of equipment and smoke bombs. The game is always played at night because at night your senses play tricks on you and its a heck of a lot more fun to shoot someone in the dark.

There is a preset area of engagement, usually a bunch of houses around the neighborhood. There are two teams: the Hunters and the Killers. The Killers first go out into the darkness and prepare for their assault on the Hunters (The name of this game was taken from an old war movie. It said "Those who hunt have the advantage, but those who kill are the ones who will survive.") After the preset time has passed, the Hunter team comes outside and attempts to hunt down the other team. Basically the Hunter team goes on a patrol of the territory slowly cutting down the area of movement of the Killer team. Usually the Killer team strikes out of nowhere leaving chaos in their wake. The game is played where one shot kills, meaning if one is hit with a stream for only a second then one must place one's weapon over one's head and yell, "I'm Hit!" before leaving the field of engagement. The game continues until all Hunters or all Killers are eliminated.

WATERBALL
Number of People: Any even number (at least 4)
Duration: Any length of time available. Typically a shorter game.
Area Required: Any location which can afford to get wet.

Overview
Unlike soccer or basketball or even water polo, waterball makes use of water to push the ball along towards the goal. In water ball, no person is allowed to come in contact with the ball. The ball used should be something large and light (i.e. an inflatable beach ball). Like soccer, a goal is scored when the ball passes between two goal posts. Part of the challenge is getting the ball going where one wants it using one's water blasters. One can also blast an opposing team member but this will only distract and not move the ball towards the goal. A time limit is set for the game and the winner is determined by the number of goals scored in the allowed time.

If the ball goes out-of-bounds, the team that caused the ball to leave the playing field loses possesion and the opposing team gets first squirt from the point of exit. If the ball comes into contact with a player, the player hit must stop squirting for 10-30 seconds (depending on the rules set before the game) while the other team gets possession of the ball.

THE PRESIDENT'S MEN
Submitted by Kane
Number of People: Any (at least 5)
Duration: Any length of time available. Typically a shorter game.
Area Required: Any location which can afford to get wet. However, can be made more interesting if done in an area with a lot of hiding places.

Overview (adapted from email)
One person is the President and has no type of water blaster whatsoever. The rest of the people are either body guards or assassins. The person with no blaster must be protected by other people that act as the President's guards since the President has no weapon. His/her bodyguards must protect the President for a set amount of time or provide protection while the President is moved from one known location to another. If the President gets shot (this can vary from the way you play. I play with one hit kills) the game is over.
Option: For those who think that the President should be armed, he/she can be given a small pistol weapon to use (since most would think the President should be able to fend for him/herself). An XP 20 or XP 40 would be ideal as a small, concealed side-arm.

ASSASSINS
Submitted by Aquamancer
Number of People: Any (at least 3)
Duration: Any length of time available.
Area Required: Any location which can afford to get wet. However, can be made more interesting if done in an area with a lot of hiding places.
Weapons Used: Pistol-sized blasters

Overview (adapted from email)
Players should start at random locations around the battle area. When the battle starts, players stalk each other around the battlefield looking for opponents. When an enemy is found, there are two options of killing the enemy: Backstab or Execution. To Backstab, one must hit the enemy in the back. If one is hit anywhere else on the body, it can be disregarded unless one is hit in the back or legs. If a person is hit in the back, they die on the spot and the person who hit them is awarded one point. To perform an Execution, one must shoot an enemy in the legs. If a player is hit in the legs, they must immediatly fall to their knees and start counting to 10 at a normal pace. A person on their knees is a sitting duck. If a sitting duck is shot in the back of the head (this is why you use pistol blasters. I once played against a Monster...), they are dead and the person who hit them in the back of the head is awarded 2 points. If the kneeling person manages to count to 10, they can get up and run. Also, if player 1 shoots player 2 in the leg, player 2 must fall down and start counting. However, if player 3 can come over and shoot player 2 in the head before player 1 can, player 3 will get the points not player 1.
The game ends when every person except one is eliminated. The person who remains is awarded an extra two points for surviving. At the end of the battle, everyone calculated their total points and whoever has the most points wins.

SOAKER GOLF
Number of People: Any (at least 2)
Duration: Any length of time available.
Area Required: Any location which can afford to get wet. However, can be made more interesting if done in an area with a lot of trees, shrubs, water hazards, etc.
Other Things Required: Styrofoam (or light plastic) cups and some larger buckets.

The concept is simple: launch the styrofoam cup and have it land in the bucket using as few squirts as possible. Basically, the players would have a starting position from which they play the styrofoam cup over the nozzle of their blaster, pump, aim, and launch the cup towards the bucket (the goal). Different-sized soakers can be used to give more or less range/control depending on one's arsenal (sorta like having a set of clubs). Where the styrofoam cup lands is there the player can then shoot from again (the player must have at least one foot on the spot where their cup landed). The size of the course can vary depending on how big an area and how many buckets one has to use. The winner is the one who needs to use the least number of shots from the various starting positions to get his/her styrofoam cup into the buckets. Players alternate on who is shooting for the goal... thus, two or more styrofoam cups may end up on the playing field at the same time.

Water War Games - Part II

Combat Tips: Offense:Individual | Defence:Individual | Offense:Group | Defence:Group | Game Types | Environment | Bases/Filling Stations | Training Guide

Water Weaponry Tips: General Tips | Ammunition | Water Balloon Use | Blaster Technology Guide