| Environment: 
      Urban Warfare 
 This type of battle 
        ground is comprised of man-made structures with possibly some planted 
        trees, shrubs, etc. However, due to the variety of possible situations 
        found in the urban setting, it would be unrealistic to think that all 
        can be covered within the scope of this site. However, the following section(s) 
        will look at some aspects in hopes to give a good basis for survival and 
        dryness in these settings. BETWEEN 
        THE WALLSOne common structure found in urban settings are walls. The height, 
        length and thickness of different walls may vary from place to place but 
        their functions remain the same: to divide two areas from each other. 
        Walls provide cover, protection as well as a route to use when trying 
        to move unnoticed in a given area. At the same time, walls can restrict 
        one's choices of movement, prevent easy access to certain areas, and provide 
        the enemy a place to hide and wait one's approach. As such, walls should 
        be looked at with suspicion when one does not know what lies on the otherside 
        though used effectively when the time arises.
 When travelling through 
        a combat zone, it is always a good ideas to keep one's head below the 
        wall lines and travel close to a wall. This technique reduces one's general 
        visibility as well as minimizing one getting hit by a sniper blast. Of 
        course, the problem with this method of travel is that it reduces one's 
        own ability to see. Quick glances over a wall is an unwise option unless 
        one knows the coast is clear. Seeing over a wall or past a corner should 
        be done with the assistance of a mirror. Use of a mirror will prevent 
        one from exposing oneself to attack while giving a decent view of what 
        may lay ahead. MIND 
        THE TURFThe most common forms 
        of ground found in urban settings are cement, asphalt, gravel, interlocking, 
        wood, grass, dirt... actually, as can be seen, urban turf can be quite 
        varied in type. This can make water fights quite interesting since one's 
        traction and stealth abilities will vary between each type. However, it 
        should be remembered that many of these surfaces can become quite slippery 
        when wet. (If a car an aquaplane on a puddle, so can you!) As such, extra 
        care should be taken when moving in areas which have suffered the ravages 
        of water war. The last thing one wants to do is to come crashing down 
        onto one's water weapon, damaging it.
 MAP 
        IT OUTOne key to winning 
        an urban water war is knowing the layout. Unlike fields or other such 
        open areas which rely move on speed of movement, urban areas require much 
        more knowledge on where on can go, hide, escape through, etc. The more 
        one knows about the battle ground, the more one will be able to predict 
        where enemy movement may occur as well as being able to circumvent their 
        plans and counter-strike. In unfamiliar areas, it can be a good idea to 
        do a couple of scouting missions if time allows it before attempting any 
        serious advance on the enemy position. Key areas can be mapped out using 
        pen/pencil and paper or simply drawn roughly into some loose dirt. (Whichever 
        means is available)
 Knowledge of the 
        area will also allow one to set up minor refill sites/base camps with 
        additional bottles of water if the size of the water fight could benefit 
        from it. The more water one has available, the more soaking one can do 
        to the enemy.  TREES 
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         Water Weaponry 
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